Screenshots are taken in Unreal Engine 5
I was responsible for Abram's 3d modeling / texturing / shading.
The grapple hook and Focal Brace were designed by Carl Ljungsberg, the rest is a mix of various older concepts from members of the character team and descriptions from the game director on what he would like to see.
https://www.artstation.com/ljungsberg_art
Abram is based off the likeness of actor Karl Ágúst Úlfsson who we scanned in our in house photogrammetry setup, though we made slight stylistic adjustments to most actors to better fit their role.
Part of my task was then processing the scan data and cleaning it up.