Screenshots are taken in Unreal Engine 5
I was fortunate enough to be responsible for Ryn's 3d modeling / textures / shading.
The base outfit was mostly designed by Brimrún Birta.
https://www.artstation.com/brimrun
The other outfits I made based on descriptions from the game director on what he would like to see.
Ryn's likeness is based off actress Aldís Amah Hamilton who we scanned in our in house photogrammetry setup, though we made slight stylistic adjustments to most actors to better fit their role.
Part of my task was then processing the scan data and cleaning it up.
The dagger was designed by Carl Ljungsberg
https://www.artstation.com/ljungsberg_art